GALAXIA
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Combat

Combat in Galaxia is resolved server-side. The client never decides the outcome of a battle; it only shows the report.

How a battle resolves

When a fleet arrives with hostile intent, the server runs up to six rounds of combat. Each round:

1. Each unit picks a random target on the opposing side.

2. Shields absorb hits up to capacity, then armor takes damage.

3. Rapid-fire rolls trigger extra shots against priority targets.

4. Units below 70 percent armor have a chance to explode at end of round.

If either side is wiped out (or one side flees the engagement is impossible), the battle ends early.

Rapid-fire matrix

Some unit pairs trigger rapid fire: after a successful hit, the attacker has a chance to fire again at the same class of target. Examples:

  • Bomber vs Defense — extreme rapid fire on most static defenses.
  • Destroyer vs Battlecruiser — significant rapid fire.
  • Cruiser vs Light Fighter — high rapid fire, makes Light Fighters fragile mid-game.

Debris and recycling

50 percent of titanium and crystal from destroyed ships becomes a debris field above the planet. Send a Recycler to collect it before the opponent does. Plasma is never recovered.

Reports

Combat reports include attacker fleet, defender fleet, round-by-round losses, looted resources and debris size. They are stored in the Combat Reports tab and survive logout.